25/03/2009

Video Games Ethnography at Bridgewater College

For my Qualitative Research Methods in Communication class (comm 351) we were required to do a small 3week long ethnography. I chose to look at video games as a ritual in Wakeman hall. The following is a multimedia essay of my findings


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iQ 2.0 - Wikonsumer & Netizen Culture

Exploring innovations in consumer & social media research

iQ 2.0 es un espacio para difundir y compartir soluciones relacionadas a la cultura 'Wikonsumer & Netizen', facilitando la creación de Capital Social 2.0 a investigadores y empresas relacionadas con la innovación desde el conocimiento del consumidor.

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