A presentation made to inspire market researchers about gamification. What is gamification? What are some game dynamics (tactics) that we can use? How could we use some on community research and how could we use others on survey research?
25/09/2011
Gamification in Market Research - Slideshare Presentation
by Elias Veris
A presentation made to inspire market researchers about gamification. What is gamification? What are some game dynamics (tactics) that we can use? How could we use some on community research and how could we use others on survey research?
A presentation made to inspire market researchers about gamification. What is gamification? What are some game dynamics (tactics) that we can use? How could we use some on community research and how could we use others on survey research?
Suscribirse a:
Comentarios de la entrada (Atom)
iQ 2.0 - Wikonsumer & Netizen Culture
Exploring innovations in consumer & social media research
iQ 2.0 es un espacio para difundir y compartir soluciones relacionadas a la cultura 'Wikonsumer & Netizen', facilitando la creación de Capital Social 2.0 a investigadores y empresas relacionadas con la innovación desde el conocimiento del consumidor.



No hay comentarios.:
Publicar un comentario