25/09/2011

Gamification in Market Research - Slideshare Presentation

by Elias Veris



A presentation made to inspire market researchers about gamification. What is gamification? What are some game dynamics (tactics) that we can use? How could we use some on community research and how could we use others on survey research?


No hay comentarios.:

iQ 2.0 - Wikonsumer & Netizen Culture

Exploring innovations in consumer & social media research

iQ 2.0 es un espacio para difundir y compartir soluciones relacionadas a la cultura 'Wikonsumer & Netizen', facilitando la creación de Capital Social 2.0 a investigadores y empresas relacionadas con la innovación desde el conocimiento del consumidor.

Related Posts with Thumbnails